SephiriaBuild Guide
A guide built from its sources
← All builds

Deer Sacred Jar Companion Build

Use Sacred Jar to apply companion-damage stats to ranged normal attacks. Let your companions take the front while you build Sturdy, Companion and Wind Song.

Community guideVersion not specified by this sourceNot specified in this build record

Weapon progression

Follow the order; focus changes route advice only. Hover or focus an icon for its details.

Stage focus
  1. 1 Quarterstaff
  2. 2 JavelinNormal Attack changes to Normal Attack: Throwing Spear, and Final Weapon Damage increases by 10.
  3. 3 Sacred JarNormal Attack changes to Normal Attack: Throwing Spear, and Final Weapon Damage increases by 10.
Tier 1

Start with Quarterstaff and seek the first anvil.

Key Artifacts

Normal attack damage and companion scaling

Sturdy Companion Wind Song Mystic Precision
Mystical Pendulum[Unique] Basic attack damage +22/26/32/40/50% Attack speed -10/10/10/10/10%
Mystical PendulumFirst fountain item for normal attack damage. Compensate for its attack-speed penalty with talents and Wind Song.
Mining Supervisor ArmbandSummon Mole Chief
Mining Supervisor ArmbandSecond fountain item. Summons the frontline companion used in the route; enemies can still target you.
Alfonso’s Horn[Unique] Evasion +1/2/3/4/5/6/8/10 Damage dealt by allies +10/20/30/40/50/60/70/80%
Alfonso’s HornPrioritize this early reward for companion damage, which Sacred Jar also uses for your normal attacks.
Agma Projection Sword No. 190, 191[Unique] Physical Damage +2/3/4/6/8/10/12/14
Agma Projection Sword No. 190, 191Adds physical damage and contributes to Sturdy.
Begonia SachetBasic attack damage +5/10%
Begonia SachetNormal attacks deal most of your damage. Extra copies are useful when you can level them without losing the main Combo thresholds.
Wings[Unique] All Damage Amplification increases by 1% for every 25/20/15/9/6/5% of bonus Attack Speed. Attack Speed ​​+3/6/9/12/15/18%
WingsAdd damage amplification once bonus attack speed is established.
  • Sturdy 10, Companion 10, Wind Song 10Finish Sturdy, then Companion, then Wind Song as your bag allows. Do not force a fourth Precision package into the Deer setup.

Setup & run choices

Character and starting choices, plus Miracles selected during a run.

Talents
20 Swiftness, 20 Willpower, 10 Ingenuity
Wishing Fountain
Not specified by this source
Fruit Skewer
Not specified by this source
Miracle
Not specified by this source

Source & version

Recommendations stay attached to their evidence and stated version.

Build sourceCommunity guideVersion stated by sourceVersion not specified by this sourceSnapshot patch anchor1.0.33

The patch anchor records an official release; it does not mean this build was tested on that release.