SPIKE CLUB
Player build example; some setup cells are images and were not readable in the public CSV.
Weapon progression
Follow the order; focus changes route advice only. Hover or focus an icon for its details.
This source does not give a named Weapon route.
This source does not give stage-by-stage route advice.
Key Artifacts
Only the items named by this source are shown; this is not a full run inventory.
This source does not name linked key Artifacts.
Setup & run choices
Character and starting choices, plus Miracles selected during a run.
- Character
- Not specified by this source
- Talents
- Not specified by this source
- Wishing Fountain
- 6★ · 3★
- Fruit Skewer
- 100% · 100% · 50% · N/A
- Miracle
- HUNTER
Notes from the source
Spikes activates upon landing critical hits and their number (+1) increase for every +20% critical dmg, for that reason you start with 20 wrath for some reliable +20% crit chance rate and +20% crit dmg. The Bloodstone Earrings are used for safety since the greatsword has no shield/parries. And hp steal works on every spikes, making you almost unkillable as long as you keep attacking.
Fruit-category labels, fountain Artifact names, Weapon, costume, talent and Artifact names are image-only in the CSV export. Visible percentages, rarity stars, rank markers and Miracle text are retained without guessing their missing labels.
Source & version
Recommendations stay attached to their evidence and stated version.
The patch anchor records an official release; it does not mean this build was tested on that release.